EntertainmentCareers.Net
Technical Artist
Confidential
Los Angeles, CA
Uh oh, this posting was removed on 1/8/2018 9:07:00 AM PST
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Leading VR developer/publisher is looking for an Technical Artist (VR) to join our team. You will work alongside a top-tier, motivated and passionate team to help create inspiring visuals and stunning in game environments.
CORE RESPONSIBILITIES
- Act as liaison between Art, Design, and Engineering teams
- Support Art Team by providing technical assistance, asset creation, and optimization
- Track and manage content and systems for memory and performance across multiple engines
- Streamline workflow solutions and pipelines across multiple engines.
REQUIRED SKILLS
- 3+ years experience in PC or console game and/or VR development.
- 70%-30% tech-to-art ratio: Strong foundation in technical art with a solid set of general artistic skills. Excellent problem solver, adept - -
- Communicator and coordinator between technical and creative teams
- Coding and script authoring for various tools: C# and Lua. (JavaScript, Python, MaxScript, Mel a plus)
- Thoughtful yet unrelenting at optimizing 3D scenes and materials for VR performance requirements
- Excellent working knowledge of both Unity and Unreal Engine 4.
- Solid working knowledge of Source Engine and Hammer for SteamVR.
- Proficiency with 3DMax (knowledge of Maya or Modo a plus).
- Excellent PBR Material shader and lighting skills (Knowledge of Substance Designer and Painter a plus).
- Proactive, self-directed starter, detail-oriented and efficient, high self-motivation.
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Browse the IS/IT Category
Browse the Video Game Category
Search for Technical Artist jobs in Los Angeles-CA
Leading VR developer/publisher is looking for an Technical Artist (VR) to join our team. You will work alongside a top-tier, motivated and passionate team to help create inspiring visuals and stunning in game environments.
CORE RESPONSIBILITIES
- Act as liaison between Art, Design, and Engineering teams
- Support Art Team by providing technical assistance, asset creation, and optimization
- Track and manage content and systems for memory and performance across multiple engines
- Streamline workflow solutions and pipelines across multiple engines.
REQUIRED SKILLS
- 3+ years experience in PC or console game and/or VR development.
- 70%-30% tech-to-art ratio: Strong foundation in technical art with a solid set of general artistic skills. Excellent problem solver, adept - -
- Communicator and coordinator between technical and creative teams
- Coding and script authoring for various tools: C# and Lua. (JavaScript, Python, MaxScript, Mel a plus)
- Thoughtful yet unrelenting at optimizing 3D scenes and materials for VR performance requirements
- Excellent working knowledge of both Unity and Unreal Engine 4.
- Solid working knowledge of Source Engine and Hammer for SteamVR.
- Proficiency with 3DMax (knowledge of Maya or Modo a plus).
- Excellent PBR Material shader and lighting skills (Knowledge of Substance Designer and Painter a plus).
- Proactive, self-directed starter, detail-oriented and efficient, high self-motivation.
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